The social contest that transforms ideas into positive impact

X Talento Challenge · Fundación ONCE

Legal Conditions “X TALENTO CHALLENGE”


X Talento Challenge is a contest for young people aged between 14 and 21 years (born between 2003 and 2010) to promote projects intended to have a positive impact by solving or improving a specific problem in their immediate surroundings.

They will take part in teams with a minimum of five and a maximum of ten members. In addition, the balance rule of 25% - 75% must be observed according to the following options:

  • At least 25% of the team members must have a disability.
  • At least 25% of the team members must not have a disability.

To better understand the rule when forming teams, you can use the following MINIMUMS TABLE as a guide.

members WITH
members WITHOUT
5-6 1 1
7-10 2 2

The purpose of X Talento Challenge is to encourage 21st-century skills: digitalisation, leadership, entrepreneurship, financial knowledge, creativity, decision-making, teamwork, etc. That’s why, X Talento Challenge:

  • encourages participation by young people aged 14 to 21 years in schools and colleges as well as associations and other entities through a joint social impact project based on cooperative learning.
  • It encourages active listening by everyone in teams that include young people with and without disabilities.
  • It can focus on disability, but also on other vulnerable groups, or on other social problems, such as encouraging equality, rehabilitating spaces that encourage coexistence or restoring abandoned spaces or areas, combating rural depopulation, presenting the idea of volunteering, etc.


The contest is Spain-wide and targeted at youths between the ages of 14 and 21 who are part of schools, associations and other organisation with their own legal personality.


The participating teams must present a project designed to have a positive impact on society by solving or improving a specific problem in their immediate surroundings .

To do this, they will be given supporting training materials, which are available in the tutors' private areas, as well as personalised mentoring sessions for teams advancing to PHASE 2.

For this purpose, in PHASE 1 it is necessary to deliver:

  • An initial description of their social impact project by completing a Project Summary Template , completing the fields in the template, available in the private area.

For teams advancing to PHASE 2 it will be necessary to deliver:

  • A Project Plan, a document presenting the lines of the development, available in the private area.
  • The Team Skills document describes the skills and competencies of each member of the team.
  • During this phase, teams have online mentoring sessions with professionals from the business world, from the area of Grupo Social ONCE or collaborating entities.


    Young people aged between 14 and 21 years (born between 2003 and 2010) can take part in X Talento Challenge. Teams must consist of at least five and no more than ten members.

    The teams are supervised by tutors (maximum 2) who will guide them throughout the process, and will register them in the correct registration form according to whether the group comes from a school or college, an association, or a different entity with legal personality. Tutors may supervise one or several teams.

    It is mandatory for the teams to be backed by the entity with legal personality to which each team’s tutors belong. This means the following types of organisations may participate:


    All young people at public, subsidised, and private schools in the country who are studying Mandatory Secondary Education (ESO), Baccalaureate, or Professional and Basic Vocational Training provided that the participants were born between 2003 and 2010.

    There is total flexibility and freedom as regards the composition of the teams: the participants in each team can be from different classes, academic years and/or stages of education or from different schools and colleges. However, the tutors must belong to single school or college which supports the team.


    All entities that work with young people and that have a legal personality, such as (including but not limited to) leisure and free-time associations, scouts associations, occupational centres and job support, education, training, careers guidance and disability support centres, etc., provided that the team members were born between 2003 and 2010.

    There is total flexibility and freedom as regards the composition of the teams: the participants in each team can be from different entities and/or associations. Even so, the team’s tutors will be supported by a single entity.


    To help to develop the best and most visible social project, the jury will assess each project following these criteria in each phase:

    • CREATIVITY AND INNOVATION: The ability of find creative solution that meet a social need, as well as the ability to apply originality and creativity to find business solution which have a clear social impact.
    • SOCIAL IMPACT: The ability to come up with a local project that improves the life of the community and transforms a need into an entrepreneurship opportunity.
    • ACCESSIBILITY AND EQUAL OPPORTUNITIES: The ability to confer factors on the project like the inclusion of everyone, regardless of whether or not they have a disability.
    • OPPORTUNITY NICHE AND PROJECT FEASIBILITY: The ability to assess the opportunity niches detected and the feasibility of developing them within the current market.
    • PRESENTATION OF THE PROPOSAL: The ability to convey the key aspects that describe the social project via a high-quality presentation.


    To participate, tutors must register their teams on the contest website on the appropriate registration form according to the type of entity with a legal personality that is supporting the team.

    The tutor supervising the participating teams is responsible for correctly entering all the information requested in the registration form and for uploading their team’s Project to the website.

    Under no circumstances will the participating team members’ data be requested. The tutor will enter their data, along with the data of the entity supporting the team.

    Fundación ONCE may ask the winning teams to provide proof of the team members’ disabilities.

    • The registration period, which coincides with PHASE 1, will end on 28 February 2024.
    • Teams advancing to PHASE 2 must submit their projects between 11 March 2024 and 20 May 2024.

    The contest organisers reserve the right to postpone the start of the participation phase (notice will be given), and to extend the competition period if they see fit.

    NB: teachers who wish to request a participation certificate for this edition of the contest must do so before 31 May 2024. After that date, certificates will be issued at the discretion of the contest coordinators.


    FASE 1
    (until 28 February 2024)

    • The teams are formed in this phase. Teams must have no fewer than five and more than ten members who must all be aged from 14 to 21 years.
    • Teams must have participants with and without disabilities, with a ratio of 25%-75% or vice versa.
    members WITH
    members WITHOUT
    5-6 1 1
    7-10 2 2
    • After registering on the website, each team's tutors will be assigned a private area containing the supporting training materials: three dynamics and one document with guidelines to help the tutor complete the fields in the Project Summary Template document where each work team will provide a fairly simple initial summary.
    • The deadline for submitting the Project Summary Template document is 28 February 2024 at 23:59:59.

    FASE 2
    (from 11 March to 20 May 2024)

    • Between 28 February and 11 March, the jury will select the 25 teams to compete in PHASE 2.
    • During this phase, all the teams will receive advice for their projects in the form of mentoring1 with business sector professionals from Fundación ONCE or from companies that collaborate with the entity. d.
    • The mentors involved will help to teams to download their projects and prepare the following deliverables: the Project Plan and the Team Skills.
    • Each team’s tutors will also have three audiovisual pills and two interactive infographics to help them complete the next contest deliverable.
    • The deadline for submitting the Project Plan and the Team Skills is 20 May 2024 at 23:59:59.

    1: Mentoring is a professional relationship process whereby a person with more experience and knowledge - the mentor - helps, steers, and guides a less experienced person.

    (May-June 2024)

    The Jury will select two winning teams from all those working on their projects. Each team will receive €5,000 to launch their project and a variety of prizes for team members and their tutors.

    There will also be special mentions for another three teams, who will be selected by the jury. They will also receive prizes for their team members and tutors.

    The winning teams will be announced in June 2024.


    In each of the two phases, team members will be provided with different materials to support the development of the Project.


    This includes three research, reflection, and creation dynamics designed to help each team to think about the possibilities that their social project idea could come to fruition and be useful to a sector of the population or solve a specific problem, considering the needs, expectations, and satisfaction to be obtained from this future project.

    • “Market study” dynamic
    • “Buyer persona” dynamic
    • “SWOT analysis” dynamic


    Firstly, it consists of three audiovisual pills to help the teams analyse the purpose of their project. There are also two interactive computer graphics to give shape to the project and specify key aspects such as budgetary items, milestones, implementation timeline, etc.

    • Audiovisual pill: “What are Soft skills?”
    • Audiovisual pill: “What is social entrepreneurship?”
    • Audiovisual pill: “Keys to labour inclusion”
    • Infographic “Project plan”
    • Infographic “The skills of the team”

    9. PRIZES

    The winning participants in X Talento Challenge will receive both group and individual prizes:

    A) TWO PRIZES OF € 5,000

    The Jury will select two winning teams from the 25 teams that develop their projects, each of which will receive €5,000 to launch their positive social impact project.


    The members of each winning team will receive a €100 gift card.


    The tutors responsible for the winning teams will receive a tablet for an approximate value of €500 plus VAT at the applicable rate as a prize for their involvement and for supporting the participants.

    These prizes may under no circumstances be exchanged for cash, changed or compensated at the winners’ request.


    Three finalist teams will receive gift cards worth €50 for their members and a voucher to use in ILUNION hotels for the supervising tutors.

    10.- LAWS


    Participation in the X Talento Challenge contest entails acceptance of the terms of the call for participation, as reflected and summarised in the extract of the contest conditions located on its website:


    The prizes will be subjected to tax withholdings or deposits in accordance with the tax laws in force at the time of payment.


    Once the work has been evaluated by the jury, the FUNDACIÓN ONCE reserves the right to process, adapt and correct the projects submitted to the contest in the broadest sense possible.

    Participation in this contest implies that the tutors and participating teams in the winning projects grant the FUNDACIÓN ONCE all the rights to reproduction, publication on paper and electronically, fixation, compilation public communication, transformation, distribution by any means or format (including Internet and the social media) and, in general, exploitation of their projects exclusively for a period of 50 years, without territorial, material or geographic limits, and with the possibility of cession to third parties (all or part of the property rights being ceded).

    The contest website will make available to participants a document ceding intellectual property rights which must be attached when the project is uploaded onto the platform.


    If any content (images, slogans, logos, etc.) owned by third parties are used, the participating tutor must make sure that they are free of rights or that they have the corresponding intellectual image/voice property rights with the extension needed according to the terms of this call for participation.

    To submit the projects via the website, confirmation will be requested that all the documentation on rights that the person uploading the project should have has been secured. Later, this will be checked and any documentation that has not been provided will be requested.

    All projects that do not have the relevant permits will be disqualified. If for any reason unrelated to the FUNDACIÓN ONCE a project which has not sufficiently justified the fact that it is free of third-party rights is declared a winner, or that the corresponding cessions of rights or intellectual property have not been delivered, or that they were subsequently removed, the FUNDACIÓN ONCE may change it for publication, or it may choose not to publish it.


    The personal data which must be collected for participation in the contest shall be processed in accordance with the rules established in Regulation (EU) 2016/679, of the European Parliament and of the Council, of 27 April 2016, on the protection of natural persons with regard to the processing of personal data and on the free movement of such data (General Data Protection Regulation, GDPR) and Organic Law 3/2018, of 5 December 2018, on the protection of personal data and guarantee of digital rights (LOPDGDD). Data shall only be collected with the consent of its owner so that these data can be included in files owned by FUNDACIÓN ONCE and processed exclusively for the purpose specified in the legend attached to the data-collection form which will be published on the contest website. The data obtained via the corresponding forms shall be the minimum needed to make participation in the contest possible.