Contest X Talento Challenge 3
X Talento Challenge is a contest aimed at young people aged between 14 and 21 that promotes the development of projects seeking to generate a positive social impact by solving or improving a specific problem in their local environment. Discover previous projects.
This contest encourages the acquisition of essential 21st-century skills such as digitalisation, leadership, entrepreneurship, financial knowledge, creativity, decision-making, teamwork, etc. That is why X Talento Challenge:
Encourages the participation of young people aged 14 to 21, both from schools and colleges and associations and entities, through a joint social impact project based on cooperative learning.
Enhances active listening by all individuals through diverse teams that include young people with and without disabilities, promoting inclusion and mutual understanding among all participants.
It can focus on disability, as well as other social issues and vulnerable groups, promoting equality, rehabilitating spaces that encourage coexistence, and fighting against rural depopulation, etc.
PHASE 1
until 21 February 2025
Team Formation
X Talento Challenge encouraged young people to engage and connect beyond their usual circles, as well as to promote inclusion. Therefore, we seek teams of between five and 10 members following the 25% - 75% rule of participants with and without disabilities. In other words:
, teams can consist of 25% without disabilities and 75% with disabilities, or vice versa (25% with disabilities and 75% without disabilities).
To better understand this when putting together teams, you can refer to the following MINIMUM TABLE.
TOTAL TEAM MEMBERS |
Minimum members WITHOUT disability |
Minimum members WITH disability |
---|---|---|
5-6 | 1 | 1 |
7-10 | 2 | 2 |
The teams must be supervised by one or two tutors, who may be teachers, leisure and free time monitors, group leaders, etc. Additionally, they must be backed by a legal entity: school or college, association, foundation, etc. The tutors will be responsible for the registering and submitting the project.
Development of the work
- The working teams must present an outline of their social impact project by means of a summary template, available in the private area.
- The tutors will find the necessary resources and a guide in the Private Area that will help them complete the fields in the PROJECT SUMMARY TEMPLATE.
PHASE 2
from 3 March to 16 May 2025
Between 21 and 28 February, the jury will select the 25 teams that will advance to PHASE 2.
In this phase, all teams will receive mentoring regarding their projects in the format of mentoring 1 with professionals from the business sector, from Fundación ONCE, or from companies collaborating with the entity.
The mentors involved will assist the teams in refining their project and preparing the following deliverables:
PROJECT PLAN
A document presenting the lines of development of the project.
TEAM SKILLS
A document detailing the skills and competencies of each team member.
FINAL PHASE: ANNOUNCEMENT OF WINNERS
May-June 2025
From the 25 teams that develop their projects, the Jury will select 2 winning teams, each of which will receive 5,000 EURO to implement their project, as well as various prizes for their members and tutors.
Additionally, there will be special mentions for three other teams selected by the Jury, which will also receive prizes for their members and tutors.
The winning teams will be announced between May and June 2025.
The 25 teams advancing to PHASE 2 will receive support from at least one mentor, who will be from the business world, affiliated with Fundación ONCE or from collaborating companies, to clarify the key aspects of their social impact project and prepare the final deliverable.
Based on a personalised form, the most suitable mentors will be assigned to each team according to their professional affinity with the proposed project and their session scheduling preferences (format, location, date, time, etc.).
In addition to this guidance, the 25 teams will have access to various resources in the form of videos and interactive infographics to help them complete the next deliverable for the contest, as well as a guideline index.
Audiovisual capsule
WHAT IS SOCIAL ENTREPRENEURSHIP?
Audiovisual capsule
WHAT IS SOCIAL ENTREPRENEURSHIP?
Audiovisual capsule
KEYS TO LABOUR INCLUSION
WHO IS X TALENTO CHALLENGE FOR?
Young people aged 14 to 21 (born between 2004 and 2011), with a maximum of 10 members per team and a minimum of five, following the 25% - 75% rule of participants with and without disabilities.
In other words, teams can consist of 25% without disabilities and 75% with disabilities, or vice versa (25% with disabilities and 75% without disabilities).
To better understand this when putting together teams, you can refer to the following MINIMUM TABLE.
TOTAL TEAM MEMBERS |
Minimum members WITHOUT disability |
Minimum members WITH disability |
---|---|---|
5-6 | 1 | 1 |
7-10 | 2 | 2 |
*Fundación ONCE reserves the right to request the disability certificate from those members who present it.
The teams must be under the responsibility of between one and two tutors, who may be teachers, leisure and free-time monitors, group leaders, etc. Additionally, they must be backed by a legal entity that supports them: school or college, association, foundation, etc. The tutors will be responsible for the registration and submission of the project.
Schools and colleges
All Public, private, and subsidised schools and colleges in the country may participate, specifically those offering Compulsory Secondary Education (ESO), Baccalaureate, and Basic, Intermediate, and Advanced Vocational Training, provided that participants were born between 2004 and 2011.
Flexibility and freedom in putting together the teams: team members can be from different classes, years, and/or educational stages, or from different schools and colleges.
Associations and other entities
All educational or training entities, such as leisure associations, scouts, occupational centres, and associations supporting employment, labour insertion, and disability, may participate, provided that participants were born between 2004 and 2011.
Flexibility and freedom in putting together the teams: team members can come from different entities and/or associations.
X Talento Challenge prizes
Two prizes of 5,000 EURO
From the 25 teams that develop their projects, the Jury will select two winning teams, each of which will receive 5,000 EURO to implement their project.
Gift Cards
Members of each winning team will receive a gift card worth 100 EURO.
Tablet
The tutors responsible for the winning teams will receive a tablet in recognition of their involvement and support of the participants.
Special Mentions
Special mentions for three of the finalist teams will receive gift cards valued at 50 EURO for their members and a voucher to enjoy at ILUNION hotels for the responsible tutors.